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Heroes of Might and Magic Review

10:33, Posted by Joan T Campbell, No Comment

Heroes of Might and Magic
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I can't think of a better gaming value than this product.I still remember the day I installed the demo of Heroes of Might and Magic I.I finished it, and immediately RAN into my car, drove to the store and bought a copy.Since then, I've played Heroes of Might and Magic II, and I am in the process of playing Heroes of Might and Magic III (about 50% through).Just HOMM3 alone has the main game and 2 extensions, each part containing about 6 campaigns, and each campaign consisting of about 5 maps.It takes me about 2-4 hours to complete a map, so that's 3 times 6 times 5 times 3 = 270 hours of gaming!Add in HOMM1 & HOMM2, and I would conservatively estimate 500 hours of gaming in this package just playing the campaigns.If you add in the non-campaign maps, the map editors that let you make your own maps, and the possibility of multiplayer play, we're talking thousands of hours of gameplay here.
The premise of Heroes of Might and Magic (HOMM for short) is very simple:It is a turn based game that takes place on a fantasy map filled with castles, mines (gold, coal, wood, etc.), monsters and treasure.You generally start out with a single weak hero and a castle of your own.You alternate turns against one of more computer players (usually) or against other humans, and you move your hero(es) around capturing the resources and defeating enemy armies and unallied groups of creatures.You use these resources to improve your castles where you can also purchase a army of creatures for your heroes to lead.When your hero meets a group of monsters or an enemy on the map, you have a battle, and the hero who loses their army loses the battle (surrendering is also an option).The monsters include archers, dragons, vampires, etc. (each subsequent version of HOMM added more and more types of monsters) Artifacts abound that increase the power of your heroes, and as the heroes gain experience they also become more powerful.Heroes can either concentrate on becoming better fighters (might) or spell casters (magic).Heroes can cast spells in battle (and outside of battle) to help win a battle.
HOMM1 is very simple compared to the later incarnations of the game, it is easy to pick up and many of the complexities in HOMM2 and HOMM3 are not there.
HOMM2 vastly improved the cartoonish graphics and simple sound of HOMM1 and added a more complex gaming system.I particularly liked the opera singing when you managed the building of your castles.
HOMM3 refined the added complexity of HOMM2.
What makes these games so compelling is the same thing that makes a game like Civilization so addictive: the "just one more move" trap of the game.There is always a juicy artifact, or a big battle, or something to conquer close to one of your heroes.I've never played multiplayer, but battles against the computer are well paced and challenging at the higher difficulty levels.In HOMM1 and HOMM2 it is pretty easy to outwit the computer because it is easy to take advantage of the AI, but HOMM3 plays much more like a human!

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